Password
Purpose
Students guess vocabulary words from one-word clues, visuals, and motions.
Materials
- 4-8 vocabulary words
- Index cards
Instructions
- Arrange students into groups of 4 then team them up into 2 pairs (A-B pair, C-D pair).
- Write 4-8 vocabulary words students have been learning on the board.
- Using index cards, each group of 4 creates one set of cards representing the words, stacking them face down.
- Play the Password game:
Round 1 – One-Word Clues- Partner A draws a card, secretly looks at it, and gives partner B a one-word clue.
- Partner B guesses. If unsuccessful, passes the word to partner C who provides another one-word clue.
- Partner D guesses. If unsuccessful, passes the word back to partner A.
- Partner A may provide a third one-word clue. Partner B may provide a fourth one-word clue.
- If either Partner B or Partner D guesses the word correctly at any time, they place the card into the Password deck.
- If Partner B or Partner D does NOT guess the word after 4 one-word clues, they place the card at the bottom of the deck to try again later.
- Students repeat the steps with word #2 with the C-D pair giving the first clue.
- Pairs continue taking turns giving up to 4 one-word clues until all the cards are in the Password deck.
Round 2 – Act It Out (Charades)
- Follow the steps above acting the word out as the clues.
Round 3 – Sketch It (Pictionary)
- Follow the steps above sketching the word as the clues.
- At the end of the game, groups sequence all the word cards from those they know best to those they know least.
- Collect the cards that represent any words the group struggled with in all 3 rounds.
- Evaluate the word cards students struggled with as potential clarify/verify words.
Classroom Management
- “Fishbowl” or model the strategy with a group of 4 students using non-academic words (e.g., types of candy) so the other students see and hear what they are supposed to do.
- Consider allowing all students to play with 4 non-academic words the first time they play Password (e.g., basketball, football, soccer ball, baseball or ice cream, cupcake, candy, cookie).
- Time Saver: Implement the game in phases on different days: day 1 – one-word clues, day 2 – act it out, day 3 – visuals.
Differentiation
- Promote access by allowing students to use their vocabulary journals, consult visual memory aids, or provide them with descriptions/definitions/visuals of the words as they play the game.
- Allow students to use as many words as they wish to give hints instead of limiting them to one-word clues.
Think It Up!
- Have students think more deeply about the concept by responding to a Think It Up prompt as an exit ticket or journal entry:
- Sequence/rank the words in order of importance or chronological order.
- Justify how all the words are connected.
- Encourage students to use lead4ward’s Thinking Stems (English/Spanish) to frame their responses, if needed.
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