Undercover Agent
Purpose
Parts of a problem, visual, or question are revealed one small piece at a time, and students synthesize all the clues to determine the big idea.
Materials
Instructions
- Select slide(s)/prompt(s) and project for students to see (if using the provided template).
- Cover up a problem, visual, or question with multiple cover boxes (electronically or physically with sticky notes).
- Remove one cover box at a time.
- As each cover box is removed, students list what they see, synthesize ideas, and give a thumbs-up signal when they can make an inference about the big idea.
- Continue removing one cover box at a time.
- Students synthesize the uncovered clues and give a thumbs-up signal when they can identify the big idea.
- Observe students’ thinking and clarify/verify as appropriate.
Classroom Management
- Rehearse the strategy with a common visual (e.g., a fast-food logo) before using it with academic content.
- Encourage students to create their own Undercover Agent activity with sticky notes and play the game with a partner.
- Remind students there will be no harm or humiliation for incorrect answers because correcting mistakes is a sign of intelligence!
Differentiation
- Promote access by pairing with a supportive peer, allowing students to preview associated visuals with a supportive peer/adult, and/or providing a word/idea bank to help with clues.
Think It Up!
- Have students think more deeply about the concept by responding to a Think It Up prompt as an exit ticket or journal entry:
- Justify which clue was your spotlight and how it helped you the most.
- Explain how you made connections with the clues that were revealed.
- Encourage students to use lead4ward’s Thinking Stems (English/Spanish) to frame their responses, if needed.
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